
Review
Pokémon: Top 10 most valuable cards from Brilliant Stars
In this article, we'll talk about the 10 most valuable cards from Brilliant Stars, and the reasons and info of the competitive scenario that makes them so valuable.
By The.Emperor.Maou, 17/06/22, translated by Humberto - 0 comments
Versions:
Brilliant Stars
. Given the current scenario, let's go through the list to check out the cards, both in a competitive and financial sense:Most Valuable Cards in Brilliant Stars
Base expansion cards:
10th) Galarian Moltres-V (Gold Full Art) (Brilliant Stars - 183/172)

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Direflame Wings
, allows you to draw dark energy from the discard for one turn and attach it to that Pokémon; and its attack,Aura Burn
(for two dark energies and one colorless), does a base 190 damage, but with a reverse of 30 damage to itself.9th) Marnie's Pride (Full Art) (Brilliant Stars - 171/172)

8th) Ultra Ball (Gold Full Art) (Brilliant Stars - 186/172)

7th) Charizard-V (Full Art) (Brilliant Stars - 153/172)

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Incinerate
(for two fire energies and one colorless), it discards any tool cards attached to the active Pokémon before dealing its base damage for 90 attack; and his second attack,Heat Blast
(for 3 fire energies and a colorless one) does 180 base damage.6th) Charizard-VStar (Rainbow Full Art) (Brilliant Stars - 174/172)

Explosive Fire
(two fire energies and one colorless), does base damage of 130 + 100 if Charizard itself has any damage counters; and considering it has 270 HP, it would virtually have disadvantages, as in the current format, there are many Pokemon that can easily exceed 270 damage, making Charizard an easy target. Lastly, his VStar attack,Star Blaze
(three fire energies and one colorless), the attack does base 320 damage and needs to discard two fire energies for the cost - possessing a high sheer destructive power without having to use too many resources that increase this damage (such as Supporter Leon or the Choice Belt tool item). It is quite strong, however, without cards that give this gas of energy acceleration in the current format (as Welder did in the Sun/Moon block), things gets complicated.5th) Umbreon-VMax (Alternative Full Art) (Brilliant Stars - #TG23)

Dark Signal
, is activated when from the moment you evolved your Umbreon-V to Umbreon-VMax, forcing your opponent to make one of their Benched Pokémon into their Active Pokémon, that is, you will be applying a "Boss' Orders" during that turn, being able to save a Supporter card on that turn and even saving a Boss' Orders from your hand, or use it to create a bluff in the game (depending on creativity of the situation). And its attack,Max Darkness
(one dark energy and two colorless ones), deals base 160 damage.4th) Arceus-VStar (Rainbow Full Art) (Brilliant Stars - 176/172)
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(for three colorless energies) has a base 200 damage and can recharge up to 3 energies from your deck for your Pokémon -V as you wish, being extremely powerful, compensating any steep Pokémon (like Gengar-VMax, Lucario-VStar, etc) and/or speeding up other more versatile Pokémon. Finally, its VStar ability,Starbirth
, aims to search for two trainer-type cards from your deck, which is extremely useful and thanks to that, used in many decks in the Metagame since its launch, reinforcing its competitive value and, moreover, a commercial reflex.3rd) Arceus-V (Alternative Full Art) (Brilliant Stars - 166/172)

Trinity Charge
(for two colorless energies) only has the effect of attaching up to 3 energies from your deck for your Pokémon-V in any way you want; and finally, his second attack,Power Edge
(for three colorless energies), has a base 130 damage.2nd) Arceus-VStar (Gold Full Art) (Brilliant Stars - 184/172)

1st) Charizard-V (Alternative Full Art) (Brilliant Stars - 154/172)

Charizard-EX (276/XY-P)
in Japan. Like its evolution versions mentioned in the list, both V Full Art (7th place) and VStar (6th place), Charizard-V presents the same problems in the current competitive standard format, but it doesn't take away its potential collector value.Honorable Mentions:
Whimsicott-V (Brilliant Stars – 65/172)

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Trick Wind
(for one Psychic Energy and two Colorless Energy) based on 160 damage, and during your opponent's next turn, they won't be able to play Item Cards or add Special Energy from their hand to their Pokémon.Fluffball Star
(for a psychic energy - VStar) deals 60 base damage, but the value of this damage can be increased by 60 more for each energy attached to Whimsicott and you can still choose any opponent's Pokémon to apply the damage.
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