Analysis of the Main Cards from Everyday Wonders (B3B)Officially released on June 29, 2026, the Everyday Wonders collection arrived in Pokémon TCG Pocket with the mission of shaking up the game's metagame. Let's see if it delivers.Below is my analysis of the main cards in the set:Milotic exRating: 5 out of 5One of the strongest cards ever added to Pocket. Its Aqua Charge ability is a true powerhouse, allowing you to attach a Water Energy directly to it once per turn.In addition to charging itself with extreme ease, its attack deals 80 damage almost for free due to the energy acceleration, and it even puts the opponent's Pokémon to sleep.It provides perfect synergy for control strategies and is an ideal partner for Mega Gyarados.Mega Diancie exRating: 4.5 out of 5If you are looking for the heavy hitter of this expansion, you just found it. Boasting an incredible 170 HP, its Brilliant Storm attack starts at 40 damage and adds 20 extra points for each Psychic Energy attached to all of your Pokémon in play.Since there is simply no damage cap, it becomes a devastating finisher when combined with the speed of the new Carbink or Gardevoir.Mega Sableye exRating: 4 out of 5A solid addition for Darkness-type enthusiasts. Requiring very little energy, it deals 80 damage plus 40 retaliation points if the opponent attacks it during the next turn.It proves superior to Mega Absol due to simple math: it secures two-turn knockouts effortlessly without even needing two Darkness Energies.WallaceRating: 4 out of 5A Supporter card that feels hand-drawn for Water-deck players (in fact, it probably was). It allows you to search your deck for Water Pokémon with 50 HP or less and evolve them directly.In practice, this can put Milotic ex into play on your very first turn, saving the fragile Feebas (which has only 30 HP) before it becomes an easy target.CarbinkRating: 3.5 out of 5That silent cog in the machine that keeps the clock ticking.Carbink will be essential for the consistency of Mega Diancie decks (or Psychic decks in general), accelerating the pace of the match. Being able to attach two energies to two Benched Pokémon is fantastic (and the Pokémon do not even have to be Psychic-type to receive them!).Furthermore, with a Retreat Cost of just 1, it is easy to swap in another Pokémon to attack on the next turn, risking one less Prize card.Elegant CapeRating: 3.5 out of 5A fantastic Tool card for the current meta, where opponents seem to compete over who can hit harder and faster.Granting an extra 30 HP to a Stage 1 Pokémon is excellent for boosting the durability of crucial assets like the new Milotic ex.Dedenne exRating: 3 out of 5This little Electric mouse (which is not Pikachu!) enables a fast-paced Electric archetype focused on quick offenses.Its attack scales based on the number of Pokémon Tools attached to your allies. Therefore, if you manage to attach 4 Tools to your Pokémon, you can deal up to 160 damage using just two Electric Energies.Hisuian Zoroark exRating: 3 out of 5A card that thrives on danger and becomes scarier in the late game. Its attack receives a bonus for each Pokémon in your discard pile.It is a fun option for alternative lists, though the three-energy cost is a bit slow. It might make sense in a fast energy-acceleration strategy using single-prize Pokémon, especially since their knockouts will fuel more damage, but that would be a rather fragile strategy.Another possibility is using Pokémon that discard cards from your own hand, such as Gourgeist, the new Frosslass with its Soul Shot attack, Greavard, or even Klefki, which discards itself.Additionally, Houndstone can also serve as a strong attacker in this discard-heavy archetype.MunchlaxRating: 3 out of 5A highly useful Basic Pokémon. Dealing 10 damage and drawing a card for absolutely zero energy is very appealing.The only downside preventing a higher score is its two-energy Retreat Cost, meaning it will likely get knocked out quickly. Small Balloon might help with the retreat, but it would still require one energy.Small BalloonRating: 3.5 out of 5A very handy Tool card. Reducing the Retreat Cost of Basic Pokémon by one energy can make all the difference during a match.SylveonRating: 3 out of 5A support option for those who prefer to extend the game and test the opponent's patience. As long as it is equipped with a Tool, its ability heals 30 damage from one of your Pokémon every turn. It is the perfect match for tank strategies.Yamper and the Puppy Pile ArchetypeRating: 3 out of 5A very cute concept focused on single-prize Pokémon. The attacks of Yamper, Growlithe, Fidough, Rockruff, and Lillipup increase for each ally with the same name revealed in your hand or on your field.While it is a highly entertaining and budget-friendly strategy to build, it may lack consistency due to the game's RNG.Growlithe is the puppy with the highest HP at 80, but it also carries a higher Retreat Cost. On the other hand, Fidough has less HP at just 40, but features a free retreat. The others are balanced with 60 HP and a Retreat Cost of 1. To build an effective deck, it might be wise to include some form of energy acceleration so you can always swap out the Active Pokémon before it gets knocked out.CaterpieRating: 2.5 out of 5It searches your deck for its evolution, which accelerates your setup.ButterfreeRating: 2 out of 5Benefiting from Caterpie's quick evolution line, it can enter the field on the second turn without needing a Rare Candy. It could lead to experimental combinations with other strategies, particularly because its attack costs only one Grass Energy, but it still feels a bit too fragile.NinetalesRating: 2 out of 5A card aimed purely at players who love to test their luck. Its attack requires 9 coin flips, making this card a complete wild card.Even with Victini helping to fix bad flips, it remains far too unstable for the competitive scene. Additionally, the 3-energy requirement is quite a steep cost.But it is cute. Perhaps if Vulpix were part of the Puppy Pile archetype, Ninetales could be more interesting.Hisuian GoodraRating: 2 out of 5Honestly, this option is less efficient compared to its standard version.Furthermore, the Metal and Water typing combination is not very strong in the current format, and its reliance on coin flips heavily limits how good this Goodra can actually be. That is a shame.SnorlaxRating: 2 out of 5This giant arrives with the sole purpose of disrupting the opponent's plans. While it is in the Active position, its ability completely forbids the other player from putting any Stadium cards into play. To make it better, it also possesses a decent attack that deals 70 damage.Too bad the attack costs 3 energies and the Retreat Cost is high. Most decks do not rely solely on Stadiums to function, so Snorlax might not hold down the game for very long.ElesaRating: 2 out of 5A tactical card that returns all Tools on the field back to the hands of their respective owners. It is excellent both for recycling your own resources and for disrupting the strategy of opponents who rely heavily on items, such as the Dedenne ex deck.Conclusion and Metagame ImpactThe release of Everyday Wonders will likely shake up the competitive scene a bit, but perhaps not drastically. The arrival of versatile Tools like Elegant Cape and Small Balloon offers more deck-building possibilities, but they are mostly variations of what we already have available.The best cards in the set, Milotic ex and Mega Diancie ex, will probably create new archetypes and dedicated decks, shifting the metagame slightly. Seeing a new, more prominent Water strategy could be very interesting moving forward.How about you? What is your favorite card in the new set? Do you plan to build a Puppy Pile deck? Let us know in the comments below!
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