Standard Deck Tech: Giratina VStar, The Antimatter Lord
09/15/22 0 comments
Meet one of the strongest decks of the new expansion, bringing the return of Lost Zone mechanics and of course, with the collection's signature Pokémon: the fearsome Giratina.Edit Article
Giratina-VStar: The return of the Lost Zone mechanic
Star Requiem, with a minimum of 10 cards in the Lost Zone, can KO an opponent's Active Pokémon, regardless of their HP, Tools features that increase health or any effects — which makes this card a great danger to anyone facing it.
Deck AnalysisComfey LOR 79 with its
Flower Selectingability, where if it's your active Pokémon, you look the top two cards of your deck: one goes to your hand and the other goes to the Lost Zone. That's the basic principle. After that, your later feature, hypothetically assuming that this look from the top of the deck came to your hand, on the best play, the Trainer Supporter Colress's Experiment LOR 155 makes you look at the top 5 cards of your deck : Put 3 in your hand and the rest for the Lost Zone. It is in this cycle that you must maintain your strategy so that you can set up the quick power-up for Giratina V LOR 130 and Giratina VSTAR LOR 131. About power up, we come with the card Mirage Gate LOR 163, which can only be activated
if you have a minimum of 7 cards in the Lost Zone: you can search for two different basic energies and link them to one of your Pokémon. This is basically the script for Giratina. And speaking of this Pokémon, let's get to know its cards:
Abyss Seeking: For a colorless energy, look at the top four cards of your deck. Two go into your hand and the other two to the Lost Zone. 2) Attack -
Shred: for a grass, psychic and colorless energy, it deals 160 base damages and is unaffected by any effects of the opponent's Active Pokémon.
Lost Impact: For one grass, one psychic, and one colorless energy, you deal 280 base damage and discard two energies attached to Giratina-VStar to the Lost Zone. 2) VStar Attack -
Star Requiem: For a grass energy and a psychic, you can only use this attack
if you have at least 10 cards in the Lost Zone, and if you can fulfill it, the active Pokémon of your opponent is automatically KO'd (the attack or ability that has the name VStar can only be used
once per match).
Lost Impactattack to lose more energy, and especially against Miltank ASR 126 which is an anti-Pokémon V card found regularly in the Blissey V CRE 119 decks.
Dark Asset, which, if played, from your hand to the Bench, can draw up to six cards. We also have Radiant Greninja ASR 46, which with its
Concealed Cardsability, you can discard an energy card from your hand to draw two cards.
Rebel Clashexpansion. - Ordinary Rod SSH 171 is for resource recycling, returning two energies from discards to the deck and two Pokémon as well; and always being able to choose either the energies, or the Pokémon; or perform both (and of course you will redeem both).
AdvantagesWith an absurd acceleration in the first three turns and many item cards that speed up the discard process for the Lost Zone, such as Mirage Gate LOR 163 and Lost Vacuum LOR 162 and thanks to Comfey LOR 79, Giratina is a powerful Pokémon that, with the dragon archetype, is exempt from taking double damage due to weaknesses and is very aggressive. Not to mention the
Shredattack that ignores the defending Pokémon's effects, such as inhibiting damage from basic Pokémon like the Flying Pikachu VMAX CEL 7 that is present in the format, and still has the
Lost Impactattack on its VStar form that does 280 damage, which is nice damage and can knock out all VStar currently, like Arceus VSTAR BRS 123 and Origin Forme Palkia VSTAR ASR 40.
DisadvantagesAs the deck needs to pay tribute to the Lost Zone, you should be
very carefulwith the luck factor when using cards to be discarded when using Comfey LOR 79 and Colress's Experiment LOR 155 as they don't offer any filtering. It might be complicated having to make choices of cards that go to the Lost Zone and don't compromise your game later on, or also in the use of energies to make the
Lost Impactattack, which sends two energies to the Lost Zone, which can be bad in the long run or even against control decks that sabotage your energies, forcing you to spend the Ordinary Rod SSH 171 ahead of time.