Top 10 Best Abilities in Pokémon TCG
11/28/22 0 comments
Check out the Top 10 Pokemon abilities from the franchise that marked my game experience, besides having good playability and versatility.Edit Article
10 - Doubling of basic energies
Black/White: Next Destiniesfor the psychic type; - Venusaur SLG 3, from
Sun/Moon: Shining Legendsfor the grass type; - Charizard PGO 10, from
Sword/Shield:Pokémon GOfor the fire type;
9 - Energy transfer between the Pokemon in Play
Sun/Moon: Unified Mindsfor the dark type; - Aromatisse XY 93, from
X/Y: Base Setfor the fairy type; - Bronzong BST 102, from
Sword/Shield: Battle Stylesfor the steel type; - Sceptile PRC 8, from
X/Y: Primal Clashfor the grass type, which besides energy transfer, heals 30 points of damage; - Shining Genesect SLG 9, from
Sun/Moon: Shining Legendsfor the grass type. Honorable mentions go to Venusaur BS 15 from the
Base Setwhich was the "founding father" of this mechanic and Sceptile RS 20 from
Ruby/Sapphire: Base Set, which came in the new batch of Hoenn Pokemon.
8 - "Rain Dance" Mechanic
"Rain Dance" with single type energy
Black/White: Base Setfor the fire type; - Blastoise BCR 31, from
Black/White: Boundaries Crossedfor the water type; - Hydreigon DAA 110, from
Sword/Shield: Darkness Ablazefor the dark type;
"Rain Dance" with mixed energy
Sword/Shield: Fusion Strikewhich attaches one fighting energy and one water energy to one of your Pokemon; - Coalossal RCL 107, from
Sword/Shield: Rebel Clashwhich attaches one fighting energy and one fire energy to one of your Pokemon; - Dragonite UNM 151, from
Sun/Moon: Unified Mindwhich attaches one electric energy and one water energy to one of your Pokemon; - Vikavolt SUM 52, from
Sun/Moon: Base Setwhich attaches one electric energy and one grass energy to one of your Pokemon;
7 - Crazy Code
Archeopshype and train came along in the
Sword/Shieldset, the only charger for special energy we had was Porygon Z, with its
Crazy Codeability, which attaches how many special energies you'd like from your hand directly to your Pokemon.
6 - Primal TurboA newer release from this set's expansion, it gained notoriety due to its ability of charging special energies in deck to one of your Pokemon.
Lugia VStardeck due to its ability of bringing colorless Pokemon from the discard pile to the bench, speeding up
Archeops' summoning without having to follow the evolutionary line, and considering that each Archeops gets two special energies, with two
Archeopsit is enough to have a quick speeding dynamic to any attacking Pokemon and therefore build your game plan.
5 - Garbotoxin
Ultra Burst, which he can only attack with if the opponent has two Prize Cards or less to win the game. So that's when Garbodor BKP 57 comes in, with its
Garbotoxinability, which when there's any Tool card attached to it, it cancels out
all abilities of all Pokemons in players' hands, discard piles, and in play, except
4 - Dance of Tribute
Dance of Tributeis useful in case any of your Pokemon is destroyed by enemy attacks, as it will make you draw 3 cards.
3 - Stellar Guidance
Sun/Moon; and Lumineon V BRS 40 in
Sword/Shield. The biggest difference here is that as it is an EX card, it can combo with the card Scoop Up Net RCL 165, in which it is
recycled as many times as you'd likeand it's always possible to use its effect, as it prevents the recycling of GX and V Pokemon, and doesn't say anything about the EX Pokemon (it was because of this combo that Shaymin-EX ROS 77 was banned.
2 - Gormandize
Gormandizeability, Snorlax is capable of drawing cards to your hand up to 7 of them, which is something amazing regarding Draw Power to get more resources in hand easily. And the best part: you have access to this card, as the other one that has this same function isn't in our mere mortal's reach: Tropical Beach PR-BLW BW50, which is only given to players that reach the best spots in Worlds, even though its effect after drawing, that your turn is ended, makes it significantly worse than
1 - Copying attacks through abilities
copying any attackfrom GX and EX Pokemon that are in the discard pile, making it a wildcard in terms of strategies in deckbuilding. Besides it, we have its predecessor, Mew-EX DRX 46 which is not only restricted to copying attacks from the Pokemon in play, but also opponent's Pokemon (as long as it fulfills the necessary energy requirement)
Dark Assetability makes it draw cards until you have 6 in your hand.
Mudedenneability makes you discard your hand and draw 6 cards, which is almost like a
Sun/Moon: Guardians Risingpeak, we had in the Standard format Tapu Lele-GX GRI 60 as a fundamental card in any deck, both due to its ability (which was what mattered), as it was also a good attacker. As for the current
Sword/Shieldmetagame question, coming from the Brilliant Stars set, we've had Lumineon V BRS 40, which has the same function of when placed from your hand to the bench, it can search for a Supporter card in your deck and place it in your hand. And in Expanded, it will be easier to look for this type of card with the existence of Dive Ball PRC 125, and it goes without saying that when Irida ASR 147 rotates, it will also be very useful regarding this search filter.
Pokémon that offer up benefits in their Retreat cost
Sun/Moon: Lost Thunderwhich states that if any Pokemon has an electric energy attached, it will have their retreat cost zeroed; - Darkrai-EX DEX 63, from
Black/White: Dark Explorerswhich states if any Pokemon has a dark energy attached, it will have their retreat cost zeroed; - Manaphy-EX BKP 32, from
X/Y: Breakpointwhich states if any Pokemon has a water energy attached, it will have their retreat cost zeroed; - Hydreigon-EX ROS 62, from
X/Y: Roaring Skieswhich states if there's any Stadium in play, dragon type Pokemon will have their retreat cost reduced by 2 colorless energies less.
Expeditionset, all the way back in the 2000s. With the same name,
Dark Aura, it makes every energy attached to it become dark type. Imagine if in the future Pokemon Co. were to make a "Dark Aura" that could affect all Pokemon in play?