ex Cards: About Scarlet & Violet's mechanics and World announcements!
09/01/22 0 comments
Everything about the new "ex" card mechanics that were unveiled at the London World Cup, which will dominate the Standard format for 2023.Edit Article
"ex" cards! But before we talk about that mechanic, let's recap a little bit of the history of Worlds announcements and advertisements that there were about changing mechanics.
The history of Worlds card announcements
GX CardsIt is not new that they make this type of announcement during these events. At the 2016 Worlds, moving from the X/Y block with EX and M. EX card mechanics and BREAK cards to the Sun & Moon block (that would debut in 2017), there was the announcement of Solgaleo and Lunala, showing the mechanics GX, which was unprecedented and with the layout of the cards. But the curious thing is that they didn't show their title hierarchy, that is, if they were basic or evolutions (since most of the time, until the 6th generation, mythical and legendary Pokémon didn't go through an evolution process like Bulbasaur, Ivysaur and Venusaur, respectively). However, in this current phase of the seventh generation, we were surprised by the question of having legendary
with evolution, which is the case of
Cosmoemand then the option to choose between two aspects:
Lunala. In addition to the "censorship" of the type of Pokémon it would be (whether it was basic or evolution), there was still the censorship of energy costs of these cards and their HP, which still became a mystery.
UltraBeasts-GX CardsStill in the Pokémon-GX wave, there was the reveal of the UltraBeasts cards, which were legendary Pokémon specific to the Alola region. Then there was the introduction of new mechanics, but these always with more complete information about attacks, HP, cost of attacks, etc.
Team-GX Tag CardsIn mid-2018, there was a new revolution in card mechanics that improved with the Tag Team card, which would provide 3 prize cards per knockout, and the joining of Pokémon in pairs or trios. This mechanic started in the
Team Upexpansion to
Cosmic Eclipse(having its lifespan practically around 2019/2020).
V CardsNow in the current Standard format, there was only one big announcement of changes to the mechanics of the format — minus the VUnion cards, which weren't featured, and VStar wasn't announced at Worlds because it was made in October 2021, when there were only remote events (but I'll leave the link as "honorable mention").
V mechanics and VMax:
The ex cards: The Return
Explanations of the differences between "ex" and "EX" cardsDespite the same name "similar" to the mechanics implemented in Black/White and X/Y, don't be confused by the fact: this "ex" is "small", different from the capital "EX", used in Black/White and X/Y. This suffix in the card terminology basically refers to the same "ex" used in Ruby/Sapphire, back in 2003. "But what do you mean, Rodrigo?" Watch:
respectfor the evolution hierarchy, that is, if the last evolution card was an "ex" (regardless of whether it was stage 1 or stage 2), they should go through their predecessors like common cards, different from the "EX" (capital letters) we had in X/Y, where for example the basic one from there, like the Charizard-EX FLF 12 from the
FlashFireexpansion was considered "basic" and its Mega Evolution X, and the M Charizard-EX FLF 69 considered as a "stage 1". Look at the examples below, what the hierarchy of "ex" Pokémon looked like in the Ruby/Sapphire era:
Note: The card design and layout, with more rounded shapes and cylindrical parts, refers to the "EX" (capital letters) of Black/White and X/Y).
Conclusions and personal guesses
come backwith the mechanics of weaknesses and double resistances. "But what do you mean, Rodrigo?" It's really annoying to rely on just one type of Pokémon to guarantee weakness and deal double damage. That is, if you use a Fighting Pokémon, you are guaranteed that a Psychic Pokémon will deal double that damage. So, in the Ruby/Sapphire era, we had
lots of "ex" cardswith two weaknesses and two resistances, which gave the game a more dynamic feel and more possibilities for more decks to have chances against others. I will give examples here with images: