Expanded Deck Tech: Blastoise VMax (Water Box)
11/15/22 0 comments
Meet the Blastoise VMax deck for the Expanded format, focused on dealing sniper damage on the opponent's Bench.Edit Article
Blastoise VMax (Water Box)
Blastoise Expanded Decklist
Grand Falls, for three water energies, deals 120 base damage and looks for 3 water energies in the deck, attach them to one of your Pokémon however you want (which is a hell of a speedup power). Its second attack,
G-Max Bombard, for four water energies, does 220 damage and targets two opponent's Benched Pokémon to deal 30 damage as a sniper. It is with this sniper damage that we can resort to using the Telescopic Sight VIV 160 Tool, where it grants 30 more damage for sniper attacks to the opponent's Pokémon that are of GX or V-Type.
Concealed Cardsability, which makes you discard an energy card from your hand to draw 2 cards from the top of the deck. In addition, it also serves as a sniper attacker with its
Moonlight Shurikenattack, where for two water and colorless energies, it does 90 damage discarding two energies to hit two of the opponent's Pokémon, and of course, if those two Pokémon are some GX or V and are on the Bench, this damage can increase with Telescopic Sight VIV 160, up to 120 damage. - Volcanion ◇ FLI 31 has the ability
Jet Geyser, which means that at least once on your turn, you can discard a Water Energy in your hand to pull an opponent's Benched Pokémon into active position, practically like a Boss's Orders RCL 154. In addition, its attack also serves as a sniper function.
Sauna Blast, for three water energies, does 100 damage and 20 damage to all opponent's Benched Pokémon, and of course, again, if there is any GX or V present on the opponent's field, the Telescopic Sight VIV 160 grants 30 more damage, dealing 50 damage with this sniper. - Lumineon V BRS 40 has its
Luminous Signability, which, if played from your hand into your Bench, you search for a Supporter card from the deck. It's what Tapu Lele-GX CEL 60 did in the
Sun/Moonera and Jirachi-EX PLB 60 in the
Black/Whiteera, only for the water archetype, which can be easily filtered in searches using Irida ASR 147 or Dive Ball PRC 125. It can also be an attacker with
Aqua Return, for one water energy and two colorless, dealing 120 damage, and it returns with all cards attached to it into your deck. - Manaphy-EX BKP 32 has the ability
Aqua Tube, which makes any Pokémon you control that has water energy have zero retreat cost.
Blastoise-VMaxor even for the deck's recursive Pokémon to build your set-up, be it
Lumineon-Vto combo next turn with Supporter quest,
Manaphy-EXfor mobility, etc; in addition to picking up Items such as
Capacious Bucketor others that you might need under certain circumstances.
Blastoise-V and Blastoise-VMaxor
Lumineon-V, and it draws 3 cards as well. - Nessa VIV 157 recycles 4 cards in a combination of Water Pokémon and Water Energy from the discard pile to your hand. - Roxanne ASR 150 is for the
Late Gamegoing to the
End Game: if your opponent is three prize cards or less away from winning the game, both players shuffle their hands to the deck, and the opponent only draws two cards, and you draw six cards. It is the deck's compensation to cause a counterattack due to the slowness of its assembly, since despite not being very explosive in terms of card advantage, it is quite predictable that it will take many knockouts in the match, and with this card, we can sabotage the opponent with a hand control for the final course of the game.
Switchfor the water archetype that when switched, this Pokémon recovers 30 HP, making the Pokémon last with this strategy, which matches the stadium that we'll talk below.
AdvantagesWe have an advantage against fire Pokémon. Despite not having high damage directly, being restricted to only 220 damage as its maximum potential, our deck abuses sniper damage, which is excellent, as it has versatility in dealing damage, leaving the opponent confused to deal with a situation where they have a Blastoise-VMax that powers up other Pokémon and still does this sniper damage. Not to mention Radiant Greninja ASR 46 and Volcanion ◇ FLI 31, which does this function as a complement.
DisadvantagesDespite the consistency of recursive Pokémon being all basic, unlike the others mentioned, such as Venusaur VMax and Charizard VMax, our deck is a bit slow due to the absence of a
Professor's Researchin the deck, so what really pays off is depending on Lumineon V BRS 40 to fetch Trainers from the deck, such as
Melonyfor power-up, your game will flow incredibly well. It's not the most powerful of the 3 starters in terms of massive damage or special conditions, but as said, it has the versatility of damage distribution, which is something interesting and different (which could easily enter another list with Greninja VUnion!). So, would you change something on the deck? Would you like to get to know an archetype better? Feel free to leave a comment below.