Deck Tech: Mewtwo-VStar - Theories & Possibilities
29/06/22 0 comments
We'll explore the possibilities to build a Mewtwo-VStar deck with the new collection: Pokémon GO TCG!Edit Article
Deck AnalysisWe have here a theoretical experimentation of a Mewtwo VStar deck, which can be modified according to the reader's taste. It may be a bit unexpected to have the absence of Quick Ball SSH 179, usual for any deck to have, we will take a chance with the list replacing it with Fog Crystal CRE 140, which we will quote below shortly.
"Psy Purge"attack (description: (P)(C) 90 x base damage. You discard up to 3 Psychic Energy from one of your Pokémon for its attack cost, and if you do, it's 90x for each energy discarded this way).
Crescent Glow, which for a psychic energy (P), you can search your deck for a psychic energy (P) from your deck and attach it to one of your Pokémon. However,
if you start in the first round of the game on the second turn(which is the turn you can attack within the first round), instead of an Energy, you can attach
three Energyto one of your Pokémon, which revs up your Mewtwo for a massive attack in Turn 2.
Cruel Charge, where if played from your hand to the bench, can attach two psychic energies that are in your hand directly to it. Having the option of choosing when to evolve your Mewtwo-V into Mewtwo-VStar, you use the energies of Galarian Articuno EVS 63 as the cost of the attack. And using the item Scoop Up Net RCL 165, you preserve your Galarian Articuno EVS 63, but discarding the cards attached to it, which in this case would be the energies, which will enter a loop to preserve the Pokémon and make the effect as soon as possible.
Stadiums and Combos
1st Situation:With Training Court RCL 169, where it rescues an energy from the discard pile and puts it in your hand, creating a loop with another Galarian Articuno EVS 63 by the passive effect, always guaranteeing an energy in the turn, preserving the Pokémon to not be knocked out and being part of this key synergy of the power-up process.
2nd situation:With Old Cemetery CRE 147, with any non-Psychic Energy attached to Psychic-type Pokémon, they will take 2 damage counters — which can help with pending damage that can be closed during the match. On top of that damage closure, you can put yourself in a situation where you can snipe Galarian Articuno EVS 63, with the
Psylaser, where you discard all psychic energies attached to it, and choose an Opponent's Pokémon dealing 120 damage (not applying opponent's Bench Weakness or Resistance); this is all on top of the fact that Mewtwo-VStar's V-Star attack, the
Star Raid(description: (P)(C) This attack does 120 damage for each of your opponent's Pokémon V, and this damage is unaffected by weakness or resistance (you cannot use more than one VStar attack/ability per game).
240 damage, knocking out almost any Pokémon-V: from the basic ones that need to evolve into a VMax or a VStar, to the support Pokémon-V like Crobat V DAA 104, Eldegoss V RCL 19, Genesect V FST 185 or Lumineon V BRS 40. The essence of the main strategy is this. If not, you can have one of the alternative paths:
Underworld Door, it performs the effect of you energizing one of your Benched Pokémon with psychic energy, and if it does, you draw 2 cards, having an excellent resource of extra draw and energy-attaching, without expending the energy of the turn. The only hazard is the Path to the Peak CRE 148 stadium, where it nullifies any Pokémon-V abilities or Pokémon that have a rule box. And if your game is running out of resources, Lumineon V BRS 40 is the Pokémon that with its ability, the
Luminous Sign, grants the search for a Trainer-type Supporter card and puts it in your hand.
For trainer cards, specifically Supporter/Supporter:
For specific Item and Tools/Tools trainer cards:
AdvantagesFighter decks are spread out thanks to dark type decks, the infamous “Dark Box”, like Darkrai-VStar, Hisuian Samurott-VStar, Eternatus-VMax (even though it has weakened lately). With their presence, the Urshifu-VMax (both Single Strike/Decisive Strike and Rapid Strike/Fluid Strike), Machamp-VMax, and Lucario-VStar decks are the main Pokémon that will struggle with massive and doubled damage by Psychic types. Although these decks can have Galarian Zapdos-V, and with the potential of it being able to hit its attack of 170 and discarding a special energy before the damage effect, in addition to its ability
Fighting Instinct, where it reduces the cost of colorless energies to attack based on the amount of Pokémon-V in the opponent's game, it still suffers from Psychic-type weakness. And since this deck has no special energies, it won't be penalized by the effect of its attack, being just another target for massive damage.