Deck Tech: Mewtwo V-Union Control - Surprised at the International!
19/07/22 0 comments
Follow this wonderful deck that gained great prominence at the International USA championship in June, ranking in the TOP 4, with the boldness and innovation of the Mewtwo V-Union card!Edit Article
Sander Wojcik's Control-style Mewtwo-VUnion.
Mewtwo-VUnion Control Decklist
Deck AnalysisThe deck's strategy consists of making several situational moves to respond to many adversities in the format, and as the deck's proposal says, "control" the opponent, taking possible resources from them with the discard of useful Trainer cards such as "Air Balloon", discard of use of normal energies such as specials, discards of Stadium cards, and situations where they can respond to some actions that can be countered. I will post some of them: 1) Slow the progress of attackers of type V Pokémon (either V, VStar, VMax or VUnion) of the opponent with Miltank ASR 126, which has the ability
Miracle Body, which prevents them from taking damage from these types of Pokémon (which predominates in the format by 80%); 2) Discard the opponent's energies using the attack of Yveltal CEL 19,
Cry of Destruction, which for two colorless energies (enters the use of the deck's Twin Energy RCL 174 for this purpose), you discard 3 special energies from the opponent (which is excellent for ending decks like Mew VMAX FST 114, that use a lot of Fusion Strike Energy FST 244), in addition to the Crushing Hammer SSH 159 flipping the coin to discard the opponent's energies, causing them to lose turns or even that specific situation of needing to use that energy to perform a key attack; 3) And of course, we have the star of the deck, which is the Mewtwo V-Union with its four parts (Mewtwo V-UNION PR-SW SWSH159, Mewtwo V-UNION PR-SW SWSH160, Mewtwo V-UNION PR-SW SWSH161 and Mewtwo V-UNION PR-SW SWSH162), which in addition to having a huge life total, 310 HP, has one ability and four attacks.
Mewtwo V-Union Ability and Attacks- Its
Photon Barrierability ensures that Mewtwo is not affected by any effects of attacks from the opponent's Pokémon, for example, attacks that place special conditions on it. - His first attack,
Union Gain(C) (just like any V-Union), allows him to take two psychic energies from the discard pile and attach them to Mewtwo. - His second attack,
Super Regeneration(P)(P)(C), makes him recover 200 of his HP, which is not something to ignore. - With its third attack,
Psysplosion(P)(P)(C), Mewtwo can deal 16 damage counters between the opponent's Pokémon in any way you want, dealing what would be "indirect" damage, being able to evade Pokémon that use abilities that protect your opponent's Bench from direct damage, such as Manaphy BRS 41, if you want to attack your opponent's Pokémon. - And his fourth and final attack,
Final Burn(P)(P)(P)(C), deals 300 damage, which in addition to being a very welcome damage (no setback of energy discards like Charizard VMAX DAA 20 which has the same base damage, but at the cost of losing two energy, for example).
How does V-Union work?For that, you need to understand the V-Union mechanics. Pokémon V-Union must have all 4 parts discarded in the discard pile to be played. However, it has some conditions: 1) it is not considered a "basic Pokémon", that is, you cannot use a Quick Ball FST 237 to look for it, being more ideal the Ultra Ball BRS 150, which doesn't focus on whether it is basic or evolution. Also, if that Pokémon is Knocked Out, it gives the opponent three Prize cards. This Pokémon cannot return to the game again, meaning it can only appear once per game. It is worth remembering, out of quick curiosity, that this “joining of cards” mechanic to be activated is not new. In the Heart Gold/Soul Silver block, there was the existence of the “Legends” cards, which were two parts of a Pokémon like Lugia LEGEND HS 113 — Lugia LEGEND HS 114 and Ho-Oh LEGEND HS 111 — Ho-Oh LEGEND HS 112), or a duo of Pokémon like Rayquaza & Deoxys LEGEND UD 89 — Rayquaza & Deoxys LEGEND UD 90. But in the case of LEGENDS, they could be played directly from the deck having both parts at the same time to play them, unlike V-Union, where
it needs to be in the discard pile.
Acceleration CardsReturning to the acceleration mechanics to assemble our Mewtwo V-Union, let's go to the different points, which can also directly or indirectly culminate in his search:
Evolution Roarability, where you discard two cards from your hand to look for another Galarian Meowth. The point of this ability is the possibility of discarding these two cards, precisely two parts of Mewtwo-VUnion. So, with two Galarian Meowths, each discarding 2 parts of the Mewtwo-VUnion, you can build it in the first few turns. And for these Galarian Meowth not to be targets of the opponent as prize cards for some eventual knockout, after fulfilling their functions, the Item card Scoop Up Net RCL 165 serves to collect these Pokémon from the game to your hand. - Ultra Ball BRS 150 is essential to search for Mewtwo parts and to speed up discards, taking out "bad" cards at the moment, that are dead weight or even creating combos like some Snorlax VIV 131 that is left over in the deck (when it has already fulfilled its purpose of drawing cards with its ability). - For resource acceleration, we have two examples: 1) The aforementioned Snorlax VIV 131, with its
Gormandizeability, where you can draw cards until you have seven in your hand, and if you do, your turn ends; 2) In addition, with the accelerated search for cards, we have the possibility of Pyukumuku FST 77, which with its ability
Pitch a Pyukumuku, says that if it is in your hand, you reveal it and put it in the bottom of the deck as the last card for you to draw the top card of the deck. But you can't do this ability effect more than once on your turn. - With the card Trekking Shoes ASR 156 you can look at the top card of your deck, being able to choose to take that card you saw and put it in your hand or discard it, which in this case can be a great situation. Let's say that
one of the parts of the Mewtw V-Union is on this top, you can opt for the Trekking Shoes discard effect, thus speeding up its assembly.
mandatoryfor any deck that uses V-Union, as it grants you the draw of the 3 prize cards you have and replaces it with 3 cards from your hand instead, basically as an “exchange”. You can guarantee to get any part of Mewtwo-VUnion that is in the prizes, so as not to compromise your game.
Trainer CardsNow going to the Trainer cards part, let's break down their functions:
HEALtactic as a complement to the Mewtwo-VUnion's
Super Regenerationattack, which heals 200 damage. Considering that you need to play a Trainer Supporter card before declaring the attack, in a hypothetical situation, you are healing
270 HP at once!- Boss's Orders RCL 154 is practically essential in any deck, and needs no introduction due to its effect: they can pull an opponent's Benched Pokémon as an active, closing knockouts. - Rose Tower DAA 169 is advantageous if your hand is low, as it allows you to draw cards until you have three in your possession. It can help in some resource reduction moment.
AdvantagesAs a Control archetype, our deck works with the opponent's patience to leave them with a wear of concentration, being in a bad situation to be able to fight back any control activity of energy, resources, stadium, or tools inhibition. Basically, it's a kind of deck that works with patience, and it's very sustainable, as Mewtwo's healing makes it last a long time in the game, almost leaving the feeling that this card is some kind of indestructible "deity", making many opponents will fold if pressed too hard by this type of strategy.
DisadvantagesAnd like all psychic Pokémon, its weakness is to dark types, that is, Dark Box reigns against this type of deck. Cards like Darkrai VSTAR ASR 99, Galarian Moltres V CRE 97, Crobat VMAX SHF 45, Hoopa V FST 253 and Galarian Moltres EVS 93 have greater ease against it. Also, if the deck can respond quickly, hitting as fast as possible with few energies with high damage that exceeds 300 and with zero recoil, such as Mew VMAX FST 114, these are situations that can give Mewtwo's deck problems.
understand the deck in-depthto know how to use these options as advantages in your favor and know how to dose where it is necessary to apply them, not being that simple deck in the traditional “more damage, less energy” mold. But it is worth the investment and study for those who like this play style.