Pokémon GO TCG: Top 10 best competitive cards for Standard
07/14/22 0 comments
We will see the ten most useful cards of the special expansion of Pokémon GO TCG, mainly considering the Standard format.Edit Article
10th) Radiant Charizard (GO TCG - 11/88)
Excited Heart, reduces the cost of colorless energies in its main attack,
Combustion Blast, for the prize card your opponent took. It can, perhaps, be essential in closing some specific and massive damage in an opponent's final turn with 1 prize card remaining, hitting for only a single energy.
Astral Radianceexpansion, these are Pokémon that hit the weakness because they are water type (not to mention other good attackers from other past expansions, such as Vaporeon VMAX EVS 30, Glaceon VMAX EVS 41, Gyarados VMAX EVS 29 and Suicune V EVS 31 from
Evolving Skies). Furthermore, there are cards that speed up energies for Pokémon-V to hit quickly, such as Melony CRE 146 (which attaches a discard water energy to any Pokémon-V and still draws three cards) and also Irida ASR 147 (which looks for a water Pokémon and an Item-type Trainer card in your hand - which with this combo, can very well go for the Lumineon V BRS 40 using the
Luminous Signability, looking for a Supporter-type Trainer card as a resource, such as a Melony CRE 146 to speed up energy acceleration).
9th) Slowbro (GO TCG - 20/88)
Last Minute Inspiration: (C)(C) You can use this attack ONLY when your opponent has one prize card remaining. You can take two prize cards. He practically breaks the game to take your remaining prize cards in case the opponent has a prize card advantage to end the game! Basically, it's a "reprint" of Slowbro BKP 20 from the expansion X/Y: BREAKPoint, where in this old version, it could only get the prize card if there was only one card left in your game, speeding up the draw process, while this one from Pokémon GO draws for two in advantage.
8th) Alolan Raticate (GO TCG - 42/88)
Super Fangattack: (C)(C)(C) leaves the opponent's Pokémon with 10 HP remaining,
no matter how much life it had, whether it's 200 HP, 300 HP, 340 HP, it doesn't matter - it'll be left with a measly 10 HP! The combo of the people who played with this deck was to use resources, be they Pokémon that leave the opponent poisoned between turns or Trainer Supporter cards like Koga's Trap UNB 177 or Trainer item like the legendary Hypnotoxic Laser PLS 123, as the poison special condition lasts between turns, dealing 10 damage in those turns.
Darkness Ablazeexpansion as a support to attach dark energies from the hand to one of your Pokémon, and of course, guarantee another Pokémon or Trainer that puts this special poison condition and do the same effect. For the Standard format, there are even certain cards that can help in the poisoning process, but
there is currentlyno triple energy that can speed up the attack, as it has in the Expanded.
7th) Venusaur (GO TCG - 03/88)
Loopy Lasso, you toss the coin and can hit heads, and if that happens, you choose a Pokémon from your opponent's bench to be the new active and from the moment it is as active, it is asleep and poisoned. The only bad points of the card are two factors: in this skill is to flip the coin, and if it hits; and because Venusaur is a stage 2 (that is, a “baby” Pokémon), the evolution process is time-consuming for these Pokémon, always needing to resort with the card Rare Candy PGO 69 to skip Bulbasaur's traditional evolution, Ivysaur and Venusaur, going straight from Bulbasaur to Venusaur, speeding up the process. But this card has a lot of potential.
6th) Blastoise (GO TCG - 17/88)
Vitality Springensures that during your turn, before you attack, you can search your deck for
six energies (no type specified) and attach them to your Pokémon in any way you want, and after the effect, your turn ends. Despite losing a turn doing power-up, there are 6 energies that you will be guaranteeing to your game, saving six manual turns for this, and being able to prepare many Pokémon of the water archetype to be able to enter the game causing a lot of damage and always having a response. In addition to this archetype issue, as I said, water being very predominant in the format and much more present than fire Pokémon, these have almost no chance in this Sword/Shield block, which highlights Radiant Charizard's problems.
5th) Ditto (GO TCG - 53/88)
Lost Origin, which has the ability
Cursed Message, which guarantees an interesting card draw. It activates when your Spiritomb is KO'd, you search your deck for
any cardand put it in your hand, then shuffle the deck, plus its attack,
Soul Chain: (D)(D), it deals 10 + 60 damage for each Spiritomb in the discard pile.
Sudden Transformation, that this Pokémon (Ditto)
can copy any basic Pokémon that is on the discard pile, however Pokémon that have a Rule Box, that is, Pokémon-EX, Pokémon-GX, Pokémon-V, it cannot copy. Did you add up the 2 + 2 of the strategy? Simple: putting
allSpiritombs in the discard, you're guaranteeing 60 x 4 = 240 damage at once, plus the base 10 damage to the main attack, so 250 damage, using a Ditto as an attacker!
4th) Radiant Venusaur (GO TCG - 04/88)
Sunny Bloom, which until the end of your turn, even
afteryou have attacked, you can draw cards until you have 4 in your hand. In addition to being something totally broken by passing this turn rule, it also guarantees a possible resource acceleration if your hand was, in the last turn, almost without cards to play. It's definitely something that shouldn't go unnoticed.
3rd) Conkeldurr-V (GO TCG - 40/88)
Dynamic Punch: (FT)(C)(C) which deals 90 damage + flip a coin and if heads, it will deal +90 and the opponent's Active Pokémon will be confused; even though this special condition is good, it is still hostage to the coin, and it takes 3 turns to do this. However, with the cards released from
Astral Radiance, there were support cards for the fighter type that greatly optimized this archetype, such as the Gutsy Pickaxe ASR 145 that looks at the top of your deck and if the revealed card is an Energy, you can attach that Energy to one of your Benched Pokémon, but if it isn't, you can take that card into your hand. We also have Grant ASR 144 which does 30 additional Fighting-type damage against the opponent's Active Pokemon, not to mention the secondary effect that if there's a Grant-named card in the discard, that turn you discard two cards of your own hand (except Grant), and takes a Grant card that already existed in the discard and recycles, returning to your hand in a loop. You can build other combos with cards that guarantee the power of the turn by switching a card from your hand to the top of the deck, like Oranguru SSH 148, too. The card is interesting, besides the fact that it simply hits the weakness of one of the most used Pokémon in all decks of the current format, the Arceus VSTAR BRS 123 and the blurrier "tanker" that appeared in the last regionals, Blissey V CRE 119.
2nd) Dragonite-VStar (GO TCG - 50/88)
Draconic Star, for a colorless energy, looks at the top twelve cards of your deck and looks for any water and electric energies and attaches them to your Pokémon however you like; which is an interesting attack due to the dynamic power up, but considering that you have to be lucky to see if those 12 cards from the top have enough energies.
1st) Mewtwo-VStar (GO TCG - 31/88)
Psy Purge: (P)(C) 90 x the base of this damage. You discard up to 3 Psychic Energy from one of your Pokémon for the cost of that attack, and if you do, it's 90 x for each Energy discarded this way.
VStar Attack - Star Raid: (P)(C) This attack does 120 damage for each of your opponent's Pokémon V, and this damage is not affected by weakness or resistance (you cannot use more than one VStar attack/ability per match). It is a very agile card, with many other Pokémon that can power it up like Cresselia CRE 64, Shadow Rider Calyrex VMAX CRE 75, Galarian Articuno EVS 63 to be the one that will guarantee the tribute of discarded psychic energies, and of course, the item Fog Crystal CRE 140, which seeks psychic energies.
Bibarel (GO TCG - 60/88)
Reassuring Damability: if Bibarel is on the bench, no card from your deck is discarded by the effects of your opponent's Trainer cards — that is, counting Supporter, Items; is not discarded by the effects of abilities or any effects of the opponent's Pokémon's attacks.
Ambipom (GO TCG - 57/88)
Primate Dexterityability, where any attack it takes from your opponent, you need to flip a coin, and by flipping heads, you can prevent that raw damage. So, what you're left with are two ways to destroy this Pokémon: 1) Damage counter, which is not considered as “direct attack”; 2) Special conditions, preferably poison and burn between turns.
Snorlax (GO TCG - 55/88)
Block, which prevents it from being retreated. That is, if you try to close some damage with an opponent's Pokémon that retreated to the bench and put a Snorlax in front, believing that using a Boss's Orders BRS 132 will make you win — I'm sorry, but you're wrong.
Charizard (GO TCG - 10/88)
Burn Blighty, causes the cost of one basic fire energy to become the equivalent of
two basic fire energiesat the same time, which is kind of an "accelerator" of energies of this archetype, since we don't have a Welder UNB 189 in the Sword/Shield block. Although it could fit into any FireBox deck (if any), it would be more like Victini VMAX BST 22, but 220 damage isn't enough to take down many of the current format's Pokémon in one hit, and hence its mere “honorable mention” way below the positions here, as it only shines in Expanded, in my opinion. And before you forget, this Charizard ability isn't new to doubling energies. This concept
has been around for a long time, being basically a “reprint” of Gardevoir NXD 57 from Black/White: Next Destinies, for the psychic archetype; and Venusaur SLG 3 from Sun/Moon: Shinning Legends, for the plant archetype.
Egg Incubator (GO TCG - 66/88)
ConclusionI want to emphasize that it is an opinion, not a fact, my list of the ten cards that are the best, being an observation reading in the Pokémon scenario as a whole, in the view of a player who also plays several formats,
mainlythe Expanded. Thank you and follow me for more posts here at Cards Realm!