Pokémon TCG: Standard Ambipom Deck Tech
07/28/22 0 comments
Meet this Ambipom deck, from the Pokémon GO expansion, where it can make opponents furious with its ability to avoid attacks, delaying the opponent's game and guaranteeing an easy victory.Edit Article
Ambipom: Coin Flipping
Deck AnalysisLet's start with the premise of the deck itself, which is simple: delay the game.
Primate Dexterity, which makes it have certain immunities from direct damage — that is, if the opponent tries to attack, you flip the coin and if heads, it is immune that turn for that damage it would receive. The deck's premise is precisely to frustrate the opponent with this. But for that, let's get into the mechanics of how to make this work:
Wave Velt, which grants protection to your Benched Pokémon if they take direct damage to them, that is, damage from Pokémon with a “spread” attack such as “snipers”. 2) After that, you will evolve Aipom PGO 56 to Ambipom PGO 57 to guarantee the use of the
Primate Dexterity, and in that, your Bidoof BRS 120 can evolve to Bibarel BRS 121 to make the effect of the
Industrious Incisorsability, which makes you can draw cards in your hand until you have five, and of course, can be applied to each Bibarel in play (having two on the field), and its draw acceleration is very high, improving your game. Finally, so that your Ambipom PGO 57 can attack, in case special energies don't come, enter the evolution of Cherubi BST 7, Cherrim BST 8, with its ability
Spring Bloomthat powers basic plant energies from your hand into one of your Pokémon, except those that have a “Rule Box” (which this deck doesn't).
the soul of the deckin this combo, as it has the effect of being able to redo the coin flip from any effects of your Pokémon's attacks, which is the case to apply to Ambipom PGO 57, if its
Primate Dexterityability hits tails, and the opponent can attack. So, with Stadium you redo the effect, until heads, and keep its immunity. 4) As a draw resource as another alternative besides the ability of Bidoof BRS 120, enters the card Blunder Policy BRS 131,
which must be equipped in the Ambipom!
Full Tilt Fling, flips various coins based on the amount of energy until it hits tails and if these coins are heads, they deal 60 damage each. So assuming it has 5 energies attached to it, and it happens to hit 5 coins, it's dealing
300 damage at once, not to mention the Stadium Glimwood Tangle add-on of replaying coins that happen to spoil your damage.
Trainer CardsNow moving on to the Trainer cards part, analyzing the most important ones in the deck and their functions being applied in the situations described:
Spring Bloom, which attaches energies from your hand to any of your Pokémon (except those that don't have a "Rule Box"). - Ordinary Rod SSH 171 is the management and recycling of discard pile resources, being able to choose one of the two options or both, which are: 1) Recover two Pokémon from the discard and put them in the deck. 2) Recover two basic energies from discard and put them in the deck.
Special EnergiesNow moving on to the special energies part:
AdvantagesAs it is a deck that aims to "stall" the opponent, it is excellent for testing the patience and limit of the player, who is frustrated in not being able to beat Ambipom, which is usually 75% of cases where players give up on continuing to play the match. You can deal a good amount of damage, and with coin manipulation thanks to Glimwood Tangle DAA 162, your game is guaranteed, in addition to the protection of Manaphy BRS 41 against Pokémon that do "spread sniper" damage like Inteleon V FST 78, Rapid Strike Urshifu VMAX BST 88, Jolteon VMAX EVS 51, Blastoise VMAX PR-SW SWSH103.
DisadvantagesPokémon that use massive damage counters like Mewtwo V-Union or Mimikyu VMax that can redistribute damage between your Pokémon become a problem, as if they knock out Manaphy BRS 41, for example, part of your game could be compromised, as Ambipom PGO 57 doesn't evade damage markers, only direct damage. Another problem is special effects, which can bring down Ambipom, such as poisoning (dealing 10 damage per turn) and burning (dealing 20 damage per turn and flipping the coin if it hit tails, the effect remains). Another card that can
destroyAmbipom PGO 57 is Canceling Cologne ASR 136, which, until the end of your opponent's turn,
inhibits any abilities of the Active Pokémon. Of course, Physical-type Pokémon deal double damage against colorless types, which is the case with Ambipom PGO 57 and Bibarel BRS 121.