Hello everybody. I'm Rodrigo, and I'm here to bring you more ideas and deck possibilities for the Standard format in the Pokémon TCG.
In the face of new cards from the new expansion Lost Origin, let's get to know another cheap “Baby” Pokémon deck that deals great damage in the current format: Clefairy.
Clefairy: Energy Buildup
The deck is simple, following just one vital function: accumulating energy for all your Pokémon to inflict as much damage as possible, thanks to its Wonder Storm attack, which deals 20 times the damage for every amount of psychic energy attached to your Pokémon.
As for this attack, we have the Moon-Watching Party ability, where if Clefairy is your active Pokémon during your turn, for every Clefairy on your bench, you search for a psychic energy — so 3 energy per turn being redeemed.
So, right on the first turn, it already has the accumulation of 60 damage and progressively, if you keep this pace of preserving the 3 Clefairy on the bench. And to keep this consistency of durable energies in the turn, so we don't lose them, we have Wyrdeer V ASR 134.
Coming in as a supporting striker, Wyrdeer's here as a mid-game support, but can always swing from late-game and end-game positions to preserve Clefairy as a striker.
The more energy accumulated and put into play, the better for Wyrdeer because of its Frontier Road ability, where during the checkup/active spot, if promoted as an active Pokémon, it can pick up any number of your Pokémon's energies and attach them to it; to be able to perform its Psyshield Bash attack that does 40 damage times the amount of energy attached to it.
1) Manaphy BRS 41 is your "Bench Protector" thanks to its Wave Velt ability, which inhibits direct damage to your Benched Pokémon from opposing 'spread sniper' damage.
2) Radiant Greninja ASR 46, which with its Concealed Cards ability, allows to discard an energy card from your hand to draw two cards; fundamental on this list since it doesn't have a Bibarel line to draw cards.
- Switch Cart ASR 154 serves as a healing and retreat for the game's basic Pokémon.
- Air Balloon SSH 156 works by reducing the retreat cost of the equipped Pokémon by two colorless energies.
- Ordinary Rod SSH 171 works to recycle basic energy resources and Pokémon in your discard, being able to choose one of the two options or both.
- Fog Crystal CRE 140 searches for a Psychic Pokémon or for a Psychic Energy from the deck to your hand.
- Energy Recycler BST 124 is for recycling basic energies from the discard pile to your deck.
This deck manages to respond well to the meta for having the most “One Prize” cards, in addition to being able to build this synergy with the energy accumulation, similar to the same reasoning I showed about Lunatone and Solrock. You can learn more about this deck here.
From the third turn, having made the effect of Clefairy's ability with 3 of them on the bench, it already guarantees 180 damage (with 9 energies), which is a good start to knock out some of the format's Pokémon V.
But of course, with Wyrdeer as an attacker in the middle of the game, with 9 energies placed (40 damage each) it already does 360 damage, knocking out the most powerful VMax of the current format like Mew-VMax, Kyurem-VMax , not to mention the VStars themselves that don't go beyond 280 HP like Giratina VStar, Origin Forme Palkia VStar, Origin Forme Dialga VStar, Arceus VStar, etc.
It's a bit slow deck to assemble the energy setup, so it can suffer a lot in the meantime. It is critical to always preserve Clefairy with Rescue Carrier EVS 154 and always keeping Manaphy BRS 41 as your backup protector. "Spread Sniper" Pokémon like Urshifu-VMax -Rapid Strike, Greninja-VUnion, Jolteon-VUnion, Magnezone-VStar are a threat if Manaphy is out of play.
The "Spread Snipers" with damage counters (indirect damage) like Sableye from the new Lost Origin set and Mewtwo VUnion, Mimikyu-VMax are "counters" of this deck for slowly undermining and ignoring Manaphy.
Pokémon that inhibit damage from basic Pokémon like Flying Pikachu VMax in Arceus VStar decks can also end the game. And any deck that has the stadium Path to the Peak CRE 148 is a bad match for inhibiting abilities of Pokémon that have Rule Box, that is, inhibiting our second attacker, Wyrdeer V ASR 134.
It's worth the investment for those who would like to get to know the Pokémon TCG, in addition to the fact that it has a slightly more leisurely progression of the game, referring to what was formerly the construction of the Pokémon setup in its beginnings, and not with the speed of assembling energies fast and with high damage as the game has become leaned towards these days.