Standard Deck tech: Clefairy & Wyrdeer V - A Cheap Deck with huge damage!
10/08/22 0 comments
Meet Clefairy's cheap deck with damage stacking for every psychic energy attached in the entire board, with Wyrdeer V as vice-attacker.Edit Article
Clefairy: Energy Buildup
Wonder Stormattack, which deals 20 times the damage for every amount of psychic energy attached to your Pokémon.
Moon-Watching Partyability, where if Clefairy is your active Pokémon during your turn, for every Clefairy on your bench, you search for a psychic energy — so 3 energy per turn being redeemed. So, right on the first turn, it already has the accumulation of 60 damage and progressively, if you keep this pace of preserving the 3 Clefairy on the bench. And to keep this consistency of durable energies in the turn, so we don't lose them, we have Wyrdeer V ASR 134.
Wyrdeerbecause of its
Frontier Roadability, where during the checkup/active spot, if promoted as an active Pokémon, it can pick up any number of your Pokémon's energies and attach them to it; to be able to perform its
Psyshield Bashattack that does 40 damage times the amount of energy attached to it.
Wave Veltability, which inhibits direct damage to your Benched Pokémon from opposing 'spread sniper' damage. 2) Radiant Greninja ASR 46, which with its
Concealed Cardsability, allows to discard an energy card from your hand to draw two cards; fundamental on this list since it doesn't have a
Bibarelline to draw cards.
AdvantagesThis deck manages to respond well to the meta for having the most “One Prize” cards, in addition to being able to build this synergy with the energy accumulation, similar to the same reasoning I showed about Lunatone and Solrock. You can learn more about this deck here. From the third turn, having made the effect of Clefairy's ability with 3 of them on the bench, it already guarantees 180 damage (with 9 energies), which is a good start to knock out some of the format's Pokémon V. But of course, with Wyrdeer as an attacker in the middle of the game, with 9 energies placed (40 damage each) it already does 360 damage, knocking out the most powerful VMax of the current format like
Kyurem-VMax, not to mention the VStars themselves that don't go beyond 280 HP like
Origin Forme Palkia VStar,
Origin Forme Dialga VStar,
Arceus VStar, etc.
DisadvantagesIt's a bit slow deck to assemble the energy setup, so it can suffer a lot in the meantime. It is critical to always preserve Clefairy with Rescue Carrier EVS 154 and always keeping Manaphy BRS 41 as your backup protector. "Spread Sniper" Pokémon like
Urshifu-VMax -Rapid Strike,
Magnezone-VStarare a threat if
Manaphyis out of play. The "Spread Snipers" with damage counters (indirect damage) like Sableye from the new Lost Origin set and
Mimikyu-VMaxare "counters" of this deck for slowly undermining and ignoring
Manaphy. Pokémon that inhibit damage from basic Pokémon like
Flying Pikachu VMaxin
Arceus VStardecks can also end the game. And any deck that has the stadium Path to the Peak CRE 148 is a bad match for inhibiting abilities of Pokémon that have Rule Box, that is, inhibiting our second attacker, Wyrdeer V ASR 134.